Places out of time
Reconstructed streets, themed places, working sets and living-history environments—distinct from living Indigenous cultural practices.
Toei Kyoto Studio Park (Eigamura)
A film-set environment with historic Japanese streets, costumes and performances.
Official ↗Huis Ten Bosch
A Dutch-inspired townscape with canals and European architecture in Nagasaki Prefecture.
Official ↗Colonial Williamsburg
Restored and reconstructed eighteenth-century environments with historic trades and interpreters.
Official ↗Puy du Fou
Large-scale historical performance and recreated settings designed for theatrical immersion.
Official ↗Edo Wonderland Nikko Edomura
An Edo-inspired reconstructed town with costuming and live performances.
Official ↗Sovereign Hill
A recreated gold-rush streetscape with workshops, mining activities and interpreters.
Official ↗Den Gamle By
Historic buildings and streets from different eras of Danish life.
Official ↗Efteling
Fairy tales, folklore and storytelling brought into designed physical environments.
Official ↗Global Village
A seasonal entertainment destination using internationally themed pavilions and marketplaces.
Official ↗Korean Folk Village
Reconstructed historic settings with crafts and performances interpreting earlier Korean ways of life.
Worlds we perform
Participation, making and imaginative play.
Cosplay and prop making
Costumes, craftsmanship, performance and the transformation of fictional designs into physical art.
Live-action role-playing (LARP)
Collaborative storytelling experienced through roles, environments, rules and live performance.
Renaissance fairs
Historically inspired entertainment, music and craft; not necessarily strict historical reconstruction.
Tabletop role-playing
Shared worlds made through game systems, improvised narrative, maps and imagination.
Historical reenactment
Experimental archaeology, careful reconstructions and participatory interpretations of the past.
Independent videogames
Small-studio storytelling, unusual interactive forms and games that experiment with memory and place.
